![]() ![]() ![]() Chocolatey is trusted by businesses to manage software deployments. Chocolatey integrates w/SCCM, Puppet, Chef, etc. ![]() Chocolatey is software management automation for Windows that wraps installers, executables, zips, and scripts into compiled packages. Any tips would really help.Įdit: As well as in 1.7.10 ( Not sure if it happens in 1.8 ) If the last item in the hotbar to be rendered hasEffect() = true, the white appears in the middle again however it does have = EventPriority.NORMAL) public void onRender(RenderGameOverlayEvent. It could take between 1-5 days for your comment to show up. I tried changing to the pre event and the entire blank area of the circle was white and the rest pure red (No opacity at all) I tried keeping it on the post event but changing to ElementType.HOTBAR and got the same result. Normally whenever I do stuff with GUI I render it alongside the experience and in the post event. Items are drawn after the image but not shown in the picture. As you can see in the image below the image is drawn after the hotbar. CPU: RyGPU: 3060TI MSI Ventus 2x OS: Windows 10 Pro 21H2 19044.2546 Drivers/software Ive tried to install: - GPU Driver 528.24 - GPU Driver 526.98 (To see if it was a problem with the latest driver) - GeForce Experience 3.27.0. Reply -Heidelbergensis- Additional comment actions. We either accept it or install an older version. A workaround doesnt exist because theyve changed how it works. Simply put, I would like to know how to draw the image before/underneath the hotbar. In the end I decided to install an older version of the drivers and prevent GeForce experience from updating. ![]()
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